#pragma once
#include <nice2d/piece/piecesorter.h>

class PieceRandomSorter final : public PieceSorter
{
    DECLARE_OBJECT(PieceRandomSorter)
public:
    PieceRandomSorter(NodePointer object = nullptr);
    ~PieceRandomSorter();
public:
    void sort(std::shared_ptr<PieceScene> scene,const sf::Color& color) override;
};
